Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number ofregistered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Currently, we are looking for Facial Animator for our project SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
- Working on facial animations in close cooperation with other animation departments;
- Working with mocap;
- Creating facial animations on existing body animations and subsequent editing of both;
- Working with facial animations in Unreal Engine.
What we are looking for:
- Knowledge of Maya;
- 2+ years of experience in film or animation/TV series;
- Excellent understanding of facial animation principles;
- Understanding of animation rigs and animation tools.
- Receptive to constructive criticism and understanding of the iterative process;
- Strong interest in computer games, animation.
Will be a plus:
- Experience in Unreal Engine;
- Rigging, skinning;
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Python;
- Art education.
We offer:
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A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
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Support of professional development, participation in specialized conferences and educational events.
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Remote work from all over the world.
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Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
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Competitive salary (depending on professional qualifications).