MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.
We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.
Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.
Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.
What you’ll do:
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Create high-quality 3D creations
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Perform rigging and skinning of characters and objects
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Develop effects and simulations
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Animate camera and characters
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Customize textures, shaders and lighting
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Build and optimize scenes
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Perform final rendering
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Participate in brainstorms, retrospectives and knowledge sharing with the team
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Collaborate with creative managers and 3D artists
What you need to succeed:
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Experience with 3D creative work for mobile games for 2 years or more
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Proficiency in Unreal Engine cinematics tools (Sequencer, Blueprints, Niagara)
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Skills in character animation
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Proficiency in Blender
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Experience with Adobe After Effects, Photoshop, and Premier
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Basic knowledge of 3D modeling
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Understanding of animation principles, composition and color theory
What we offer:
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Work remotely from all around the world
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Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
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A strong team of specialists across different areas — access unique expertise and professional knowledge
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Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
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Create great games and win the hearts of players
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Push the boundaries of the game industry and lead the way forward